

Well, eat the rich who fertilise plants, the rich are quite unhealthy meals.The Confocal and Light Microscope Imaging Facility is a core advanced light microscope facility on the Faculty of Health Sciences UCT campus. The Mad Welshman’s stance remains the same as it has been for quite a while: Eat the rich. There is definitely potential in Cliff Empire, and maybe, one day, that potential will turn up, subtext of the narrative aside (Honestly, there’s not really any redemption on that front, especially in the current climate.) But it’s such a frustrating grind of a city builder, that I’m not having a good time, even with the relaxing music and nice aesthetic. Hell, sometimes, if you haven’t provided enoughįor the pampered little darlings, they’ll steal from your coffers (never enough), and parks and other nice little perks, will stealįrom your coffers. Given furniture (never enough), gadgets (never enough), appliances Oh, and your colonists, if unemployed, despite being fed, Those resources in time, you will lose some of the money youĭesperately need, and only have limited means of generating for The bougie masters up top demand resources. What with concentrating on survival and all… Not least because it takes a while to get more than the three drones you start with. I had enough engines… But not enough were delivered in time. Scenarios, even in the early game, and then… There are the quests. It’s slow, it can be very trying, it has several Dead Man Walking If less’ fields” I complained about last time. You’re actually meant to put numbers in the ‘sell if more’ and ‘buy The downside, the trade UX still has that trap of “No clear inputįields, so you butt your head against the lack of buttonage, when Spend your spare time wandering around the city (sort of) is nice. The music is chill and relaxing, the citiesĪre neofuturist, and the inclusion of a tourist mode, where you can Okay, so let’s briefly take a trip into “This is nice” town. What you do know is how much groundwater there is in each tower, how well wind or solar power works there, and, the most obvious, if there’s a big honking pool of water that may contain enough fish worth harvesting, but definitely takes up valuable space which you could have used for one more maintennance panel. And large towers were constructed by… Well, actually, why were they constructed, if what was left were rich people? Can you afford the Uranium from your somewhat richer masters up top, or will you just have to cope with what you can eke out? You don’t know. Is the soil fertile enough for crops to do well? You don’t know until much later on. Is this the tower you start on with 100% Uranium yield, 40% Uranium yield, or precisely fuck all? You don’t know.

So yes, Cliff Empire is one of those colonisation survival games, where you start with limited resources, that you have to use efficiently, because getting more is dependent on several things, not all of which you know beforehand. Occasionally crop up, even if they make my teeth grind, gameplay I have more sympathies for the marauders who To say, despite the criticisms of the game being legitimate ones, IĪm much less sympathetic to the colonists in this game than I haveīeen for many others. (Well, okay, some sort of white stone, but still) with the power ofĪctually working for once, and bitcoin as currency… Well, suffice Recolonising, and them recolonising literal ivory towers Passed since nuclear disaster, the survivors on a space station Oh, and let’s not forget that the implicit subtext, with only decades There was a lot of waiting, unclear resource imbalances, poor tutorialisation, and a trading UI that was as clear as mud, with Dead Man Walking scenarios everywhere. Last time I looked at Cliff Empire, it was aesthetically pleasing, with some exceptions, but, honestly, a god-damn mess to actually play.
